This is great for pinning down squishy enemies and sticking to targets. After the duration, it will stop. Late game meaning beyond level 16. Role in the Current Meta D.
Va's leg justice, take a look at which has better lighting. Protecting your healer is paramount. I've tried it out and found is the better, more consistent pick. Especially with the added follow-up or initiation from Bunny Hop.
Va in my opinion, but the need for frequent rotation is what really what gimps D. Va uses her pistol, which has the same attack speed as her mech's mini-guns at 4 attacks per second. One way is to gum the enemy team up with Bunny Hop to set up the Graviton Bomb and then pop Self-Destruct. Granted those take communication, leaving Dazer Zone as your usual pick here. Click the filter label to disable or enable each filter individually. Va's mobility in mech mode is trash, boasting an 85% movespeed and anywhere from 5 to 10 seconds in between.
Va as a whole, yet still conveys that the leg itself is a powerful and distinct part of D. Each attack reduced the cooldown of Call Mech by half a second. This paired with her zoning ability from make her a worthwhile hero, though not a main tank. This makes Mech timing very important, and also means that tracking your enemies stuns and silences will be colossal in your overall survival in pilot mode. This ability is not instantaneous.
Additionally once you have Pew Pew Pew this long range damage and cooldown reduction peak. Pairs great with creative uses of Self-Destruct. Whether you use it to draw them in, then pop Destruct, or if you first use Self-Destruct and use to Bunny Hop to glue down the dps as they engage. Va's Talent Build Cheatsheet The Mech Mode Boosters Build focuses on Talents that will provide D. Hitting Boosters and then popping Self-Destruct before the boost finishes will launch the mech in the direction it is heading for the remaining duration of the boost.
Q is your go to movement ability. This is one of the reasons D. It is a skill shot which allows D. It can be used most obviously to zone, also referred to as area denial.
Using can clear the shrine and stop enemies from advancing onto the point. The Mech Mode Defense Matrix Build focuses on Talents that will provide D. Deciding whether to go for the pilot build or the mech build basically depends on a few things: is there an Illidan? Va's mid game is definitely better off than her early. Likewise, utilizing the pistol while it is safe and running through your pilot health bar before swapping into your Meka is advised. R is an AoE slow centered on D.
This is basically team-fighting territory. With mediocre waveclear its a slow roll to collect gems. Smaller maps I would opt for. Aside from that, his is helpful for revealing enemies which you can jump on and lock down. It has a short cooldown, which is why I say the damage is so considerable.
The choke-points will also allow D. I know great legs, some of the best ones out there. Do not extend in lane too far while in this mode, as a gank will decimate you. This is likely your go-to talent, though the Nuclear Option talent is tempting for pilot build, as you will later have some mobility. I honestly can't believe the work that Blizzard devs put into this, it looks amazing. Using to block damage if you dive too deep is good for retreating back to your team.
Va can mount up in pilot mode, making it a great way to get across the map much faster than in your mech even with the talent. On larger maps you can definitely notice a difference if you didn't take this point in the game will suck as you rotate constantly with team. This will help you charge faster simply by taking damage, which is an inevitability. Va's leg is both part of, and yet not part of, D. Her waveclear against the zerglings is good with her Mech's auto-attack, and can clear up a wave as well when needed. Likewise, her basic attacks are AoE which is helpful, but deal low damage.